Патч 1.3 для Call of Duty 2 вносит в игру следующие изменения:
MULTIPLAYER FIXES -Raised the gamestate from 16k to 128k -Added loading bars to maps mp_harbor and mp_rhine -Addressed the PB GUID issue where players were not being assigned PB GUID's of exactly 32 characters.
mp_rhine map changes: -Fixed player getting on top of broken wall and seeing through second story of bombed out building.
mp_harbor map changes: -Reduced overall fog density -Fixed missing water texture -Fixed player not being able to shoot through lower portion of the first gap in a railing found on east side of map. -Fixed player not being able to shoot through lower portion of railing found on east edge of map. -Fixed a partially floating crate and a couple holes in sandbags.
NOTE - When benchmarking Call of Duty 2 using "timedemo ", the first few frames are artificially slow. You will get more accurate results by using a spreadsheet program to process the values in "main/demos/timedemo__mode_.csv". The first column is the frame number, and the second column is the number of milliseconds spent in that frame. Just ignore the first ten or so rows. The average framerate is 1000 divided by the average of the remaining rows.
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